Sci-Fi Temple - 2016
Process
First(Research)
I gathered sci-fi images that I like from Artstation and Pinterest.
My main focus on this was to have religious feeling in sci-fi concept. I found out that most churches have main focal points in the middle with all the support details around leading to them.
I decided to have same focal point setup.
I also wanted viewers' eyes stay around the center with a flow that comes in from the sides.
Second(Concept & Modeling),
I worked on conept and modeling at the same time which was difficult but it was nice to see
results right away as I made mesh models.
PROGRESSION
Problem :
I used Vray for rendering. I tried to optimize the render time by using clone, instance, and sysmetry.
Also, I tested many different setting for material and light bounces to reduce the render time.
But it still took too much time to see the result.
Solution :
Since I nailed down many objects, I decided to move everything to UE4
to have fast control on lighting, and because many pieces were already modeled, the slowdown this would cause was minimal.
Third(Texture & Lighting)
The Texture and Lighting processes were inter connected, each affecting each other in the final render.
Problem :
1. Frequent color changes in the textures created visual noise, distracting from the focal point.
2. Since the scene is dark, objects would lose their form.
Solution :
1. I pushed the textures towards the middle values (aproximatly 40%-60% in value) to reduce environment noise.
2. I used two directional lights at 0.5 intensity value on ether side of my scene, both facing 45 degrees across my meshes bringing out a stronger rim light which helps to emphsis the form of the objects.
Here are some main prop models that I created.
30 minute render time
Click images below to see large image
Fourth(Postprocess)
I reduced bloom effect to have a more crisp image and added exponential fog to have more depth.
I also used alpha cards to have more foggy effect in distance, and put emphsis on some lighting.
I changed vertical light shapes to horizental lines to lead viewers' eyes to the focal point.
PROGRESSION
Final Product
Software Used :