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Dungeon Asset - 2016

Process

First(Study the concept art)

It helped me a lot to understand the structure and form by measuring

the objects and recreate the concept art in my mind.

Second(Modeling),

Based on the concept art, I began to shape up the model.

I used Z-Sphere for the curve shape decoration to quickly

mock-up. I retopologize them in 3ds max and brought them

back into Zbrush to sculpt hi-poly model.

 

 

 

 

 

 

 

 

 

 

 

Third(Texturing)

I used Substance Painter to make hand painted texture. 

Forth(Rendering)

I realized that The asset feels empty without other support assets after I made several renders in Marmoset.

Problemetic render (Empty feeling) :

I began to make floor texture to support the gate.

 

1. I started with creating basic pattern in 3ds max by using Clone modifier to check the pattern easily.

2. I sculpted hi-poly in zbrush.

 

Progression

 

3. I exported several render passes from Zbrush to composite them in Photoshop.

4. To add hand painted feeling, I painted mostly hightlight and shadow area.

5. Rendered in Marmoset to see how it turns out.

Progression

LowPoly + WireFrame                                        LowPoly + Normal Map + WireFrame             LowPoly + Normal Map

Fifth(Final rendering)

Comparing with original concept art.

I created final render.

   

    Concept art                                                                  3D asset

More Render

Software Used :

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