Dungeon Asset - 2016
Process
First(Study the concept art)
It helped me a lot to understand the structure and form by measuring
the objects and recreate the concept art in my mind.
Second(Modeling),
Based on the concept art, I began to shape up the model.
I used Z-Sphere for the curve shape decoration to quickly
mock-up. I retopologize them in 3ds max and brought them
back into Zbrush to sculpt hi-poly model.
Third(Texturing)
I used Substance Painter to make hand painted texture.
Forth(Rendering)
I realized that The asset feels empty without other support assets after I made several renders in Marmoset.
Problemetic render (Empty feeling) :
I began to make floor texture to support the gate.
1. I started with creating basic pattern in 3ds max by using Clone modifier to check the pattern easily.
2. I sculpted hi-poly in zbrush.
Progression
3. I exported several render passes from Zbrush to composite them in Photoshop.
4. To add hand painted feeling, I painted mostly hightlight and shadow area.
5. Rendered in Marmoset to see how it turns out.
Progression
LowPoly + WireFrame LowPoly + Normal Map + WireFrame LowPoly + Normal Map
Fifth(Final rendering)
Comparing with original concept art.
I created final render.
Concept art 3D asset
More Render
Software Used :